If some objects appear black in the mirror, try adjusting the near and far attenuation settings of the light Also make sure there are one or more a lights in the scene that also properly lit the back of the mirrored object.
If you're using your own scene, make sure there is actually an object in the reflected view of the mirror. The objects in front of the mirror should now appear reflected in the mirror. If you used the sample scene, press C to change to the Camera's view, and then render the scene (press F9). From the Material/Map Browser that opens, select Flat Mirror material. Press the M key to open the Material Editor (or select Material Editor from the Rendering menu) and rename the first material to Mirror.ĭrag the material to the MirrorPlane object in the scene to assign it.Ĭlick the map button (the small blank square) next to the Diffuse color of the material. For this first mirror option, we're going to assign the mirror material to the object MirrorPlane, which as the name implies is simply a Plane. You can download the scene used in this tutorial here, or use your own scene and objects. Flat Mirror Materialįirst we need scene that contains a mirror object and one or more mirrored objects. Note: Click on the image in each step for a larger screenshot. In this tutorial we'll cover 3 different techniques to create a mirror that reflects other objects in the scene.
As usual, there are several different ways to do something in 3ds Max and achieve similar results.
The tutorial is aimed at the beginner, but it might be interesting for more advanced users others as well.
In this tutorial you will learn how to create realistic mirror material in 3ds Max, using several different techniques.